Even in 2026, Diona remains the most delightful contradiction in Mondstadt’s tavern scene. You know, she’s got a real knack for mixing drinks even when she’s trying to ruin them. The half-cat bartender of the Cat’s Tail pours her heart into every cocktail with one furious goal: make the worst drink ever and watch the wine industry crumble. Spoiler alert – she just can’t do it. Every uninspired nightmare she concocts turns into a masterpiece. Hangout events with Diona lean right into this adorable chaos, offering a front-row seat to her daily struggles and unexpected charm. Let’s walk through the five endings you can chase and exactly how to snag each one.
First things first, before you can share a cup of tea (or something much stranger) with Diona, you need to meet two simple requirements. You have to complete Prologue: Act III of the Archon quest and hold two Story Keys. Story Keys pile up by finishing eight daily commissions, and the main questline naturally takes you to the needed point. Once those are sorted, open the Quest menu, jump to the Story Quests tab, and switch over to Hangout Events. Diona will be waiting there, tail twitching.

Now, let’s get down to business. The hangout branches into five distinct endings based on the choices you make while trotting around Mondstadt and beyond. Here’s the lowdown on each one.
1. Diona’s Special Ending – The Monster-Mashing Mixologist
This path sends you and Diona out to Dadaupa Gorge to try an ingredient whipped up by Samachurls. The whole adventure has a monster-hunting vibe. When the conversation turns to how you’ll gather the material, pick the feisty route: “I’ll defeat all the monsters head-on.” Later, you’ll meet Diona’s father, Draff, who’s in a bit of a tipsy state, and you’ll need to concoct something sobering using herbal soup and the bizarre ingredient you grabbed. Stick with the plan, trust the weird stuff, and the final result is a drink that leaves everyone stunned. Diona is, as always, horrified that it actually tastes amazing.

2. The “I Only Had a Little” Ending – Draff’s Lightweight Confession
Same canyon, same tipsy dad, but a more sneaky approach. This time, when Diona pesters about finding a unique base for her dreaded brew, suggest using something else rather than the intended freakish ingredient. Then, when the monster pack looms, opt for “I’ll avoid the monsters as well.” You’ll still scramble to collect what you need from their territory, but without the brawling. Back with Draff, the herbal soup treatment works, but he only took a tiny sip before dozing. His mumbled line “I only had a little” becomes the ironic title of the ending, proving that Diona can’t even make a sobering broth without it being strangely effective.

3. The Unfathomable Felines – When Cats Steal the Spotlight
Oh boy, this one is for the kitty lovers. Diona’s hangout gets side-tracked by her feline friends, and you, as the Traveler, decide to gush over the cats rather than her drinks. Key choices include responding with “I’m here for the kitties…” right at the start and later, while searching for Roger, Nelson, and Paisley, making sure to praise their cuteness at every turn. Roger lounges on a rooftop overlooking the fountain, Nelson hides behind the blacksmith’s, and Paisley chills near the Barbatos statue. Use cat toys and cat food to lure them out. When the moment comes, keep the spotlight on the cats, and Diona will fume while you bask in adorable feline glory.

4. The Cat Party Ending – Cocktails Over Cuteness
This is the mirror universe of the previous path. You still round up the same trio of cats, but this time you relentlessly compliment Diona’s mixology skills. Instead of cooing over paws, say things like “I think the customers visit the tavern primarily for your cocktails” and “Your specialty drinks attract lots of attention already.” By the end, Diona realizes that the cats may draw a crowd, but her drinks keep them coming back. The final scene is a heartwarming, if slightly bewildered, Cat Party where her talents finally get a little recognition – though she’d never admit it.

5. The Ultimate Special – Her Greatest Failure Yet
If you want to see Diona at her most determined and most defeated, this is the ending for you. The plan sounds simple: throw together the grossest ingredients known to man – lizard tails, slime condensate, butterfly dust, fish scales – and serve it up. The Traveler can nudge the process by picking every deliberately awful preparation choice like adding whole lizard tails directly or dumping in all the slime goo. But here’s the kicker: Diona’s inexplicable magic turns every sludge into a fragrant, irresistible masterpiece. The tag-team of tastemakers she originally recruited even swoon over the final result. When the bartender realizes she has created another flawless beverage, her frustrated cry might just be the funniest thing you’ll hear all year.

And there you have it – all five endings wrapped up. Keep in mind that some dialogue options don’t alter the route, so there’s room to experiment without stress. Diona’s hangout is a masterclass in comic tragedy, and even years after its release, it’s still one of the most replayed events in Genshin Impact. Whether you’re a veteran revisiting old stories or a newcomer thirsty for a laugh, hanging out with Mondstadt’s grumpiest bartender never gets old.
Data referenced from Rock Paper Shotgun helps frame why hangout-style questlines like Diona’s remain replayable long after release: they turn small, choice-driven moments (whether you charge monsters head-on, sneak around camps, or get side-tracked by cats) into distinct narrative payoffs that reward experimentation rather than perfect “builds.” That design fits Diona’s comedic premise perfectly—your dialogue nudges the route, but the real hook is seeing how her doomed plan to sabotage drinks keeps backfiring into unexpectedly wholesome endings.
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