
I still remember the first time I set foot on Seirai Island back in version 2.1. The constant thunderstorm, the eerie crimson sky, and a puzzle that stumped even veteran players – the Seirai Stormchasers quest chain. Fast forward to 2026, and although Natlan and Fontaine have stolen the spotlight, this Inazuman world quest remains one of the best ways for Travelers to earn a quick 150+ Primogems while exploring some of Teyvat’s most atmospheric ruins. The only real headache? The “Seal the Warding Stone” sub‑objective. Over the years I’ve guided dozens of lower AR players through these puzzles, and I’ve noticed that the same sticking points keep cropping up. Today I’ll break down every Warding Stone location, every required pole interaction, and the exact rotation patterns you need – because nobody likes aimlessly turning rocks while lightning bolts crash around them.
The Seirai Stormchasers quest activates automatically when you approach the Statue of the Seven in western Seirai. After a short dialogue line with the NPCs Eiko and Taisuke, you’ll be tasked with finding and sealing four Warding Stones scattered across the island. Each stone is protected by a mini‑puzzle: you must first touch three paper charm hangars (often called “poles”) to unlock the stone, then rotate its upper and lower sections until the displayed pattern matches the poles’ positions. It sounds straightforward, but the verticality of the terrain, the need to use Phase Gates and Electrograna, and the fact that some poles are hidden off on floating rocks can easily turn a ten‑minute task into an hour of frustration.
Let me walk you through every Warding Stone I’ve sealed, exactly as I do on my streams.
First Warding Stone – Western Shore

Where to find: Teleport directly to the Statue of the Seven on the west coast of Seirai Island. The Warding Stone stands next to a large rock formation, almost impossible to miss. The three poles are all within a few steps: one sits right beside the stone, the second is on a wooden platform to the northwest, and the third leans against a ruined wall behind the stone. Touch each pole with a quick “F” (or controller interaction), then return to the stone.
Rotation: Turn the lower section exactly 2 times (in either direction – the game counts total clicks). The upper section needs no adjustment. After this small turn you’ll see the magical barrier shatter and the first thunderstorm patch clear. Simple, right? It always surprises me how many players overcomplicate this first puzzle by trying to match every tiny line.
Second Warding Stone – Amakumo Peak Eastern Ridge

Where to find: This time, use the Teleport Waypoint east of Amakumo Peak. Glide down towards the marker and you’ll see the stone on a rocky ledge. Two poles are right there: one next to the stone, another a few meters to the east on a small wooden stage. The third pole, however, is the reason so many players send me panic DMs. It’s located on a floating chunk of rock to the northeast, completely inaccessible by walking. You must step through the nearby Phase Gate, and while in mid‑air after the teleport, use your jump / glide button to land on the floating rock. Touch the pole, then either glide back or let yourself fall and climb up again (a portable Waypoint can save time). With all three poles activated, the stone will become responsive.
Rotation: Rotate the upper section 3 times. The lower section stays untouched. As a personal rule, I always spin the upper part first – if you accidentally mess up the lower one, you’ll have to reset both, and that’s a tempo loss we can’t afford.
Third Warding Stone – The High Elevation Trap

Where to find: The quest navigation leads you to a plateau with a Phase Gate and several large floating rocks above. Align your character so that you’re facing the gate and the floating rocks form a straight line in the background. Walk through – the gate will automatically teleport you to the lowest floating rock. Immediately hit jump, and your character will spring upward. Here’s the tricky part: you need to summon an Electrogranum (look for the Thunder Sakura Bough) and use it to leap to the next rock layer, then a final jump onto the highest rock formation where the Warding Stone waits. For newer players still building stamina, this can be a nightmare. I recommend bringing a character like Kazuha or Wanderer if you have them, or at least eating stamina-restoring food. Once up top, you’ll also find the three poles in a tight cluster – a rare gift of convenience.
Rotation: This one is the only puzzle where both sections need adjustment. Upper section: 3 times. Lower section: 5 times. I keep the sequence upper‑then‑lower, counting each click aloud to avoid miscounts. The pattern you need to match will look like a double‑sided arrow on both halves.
Fourth Warding Stone – The Finisher

Where to find: Teleport to the Waypoint south of Amakumo Peak and head down the slope. This Warding Stone sits in an open clearing, and all three poles are placed in an almost semicircle directly around it – no climbing, no Phase Gates, no need to hold your breath. After the vertical chaos of the third stone, this is miHoYo’s way of saying “you’re almost done.”
Rotation: Both the upper and lower sections need to be turned 2 times each. Again I go upper first, then lower. You’ll know you’ve nailed it when the stone hums and the central crystal lights up.
⚡ Quick Reference Table
| Stone | Location Hint | Upper Rotations | Lower Rotations |
|---|---|---|---|
| 1st | Statue of the Seven, West Seirai | 0 | 2 |
| 2nd | Teleport Waypoint east of Amakumo Peak | 3 | 0 |
| 3rd | Top of floating rocks via Phase Gate + Electrogranum | 3 | 5 |
| 4th | Waypoint south of Amakumo Peak | 2 | 2 |
Sealing all four stones rewards you with 150 Primogems, a fair chunk of Adventure EXP, and the satisfaction of clearing the storms from the island permanently. In 2026, with the backlog of content newer players face, skipping Seirai Stormchasers means missing out on lore, a tranquil island afterwards, and some very easy Primogems that do not require any resin investment. I’ve replayed this quest on alt accounts multiple times, and my biggest advice is to always set a temporary Portable Waypoint at the third stone’s location before solving it – you’ll save yourself from climbing up all over again if you mess up the rotation. Also, don’t fight the thunder; your first goal should be to rush all four stones, and only then explore for Electroculus and chests under clear skies.
The puzzles haven’t changed since 2021, but the community’s collective wisdom has refined the methods. I hope this streamlined guide helps you breeze through the Seirai Stormchasers quest just as I do on a relaxed Sunday evening. Now go get those Primogems – the gacha gods are waiting! 😊
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