The day I pulled Wriothesley, the air in my room felt as electric as a Fontemer Aberrant's core. After months of saving Primogems, the Duke of the Fortress of Meropide, the first-ever Cryo Catalyst user, was finally mine. His splash art promised elegance and power, but I knew the real adventure was just beginning. Building a character in Teyvat is a journey in itself, a meticulous process of gathering resources from every corner of the nation. For Wriothesley, this meant diving deep into the heart of Fontaine's industrial marvels and confronting its mechanical guardians. His story as a key figure in Fontaine's narrative was compelling, but to make him a force on the battlefield, I needed to embark on the universal Genshin Impact rite of passage: the Ascension and Talent grind.

The first step was understanding the blueprint for his power. Ascending Wriothesley, like sculpting a perfect ice sculpture from a rough block, required a specific formula of resources. The list was daunting but familiar: regional specialties, world boss drops, common enemy loot, elemental stones, and mountains of Mora. His unique ingredient, the Subdetection Unit, was a new addition from the 4.1 update, scattered like forgotten blueprints across the Liffey Region and the Fontaine Research Institute of Kinetic Energy Engineering Region. Farming them felt like collecting fragile, glowing components for a grand clockwork device.
Meanwhile, the core of his ascension power, the Tourbillon Device, demanded I face The Prototype Cal. Breguet. This normal boss, residing in the Academic Assembly Hall, was a test of my own team's coordination. Each victory yielded the precious devices, which to me were as vital as the mainspring in a fine watch. The common drops, Meshing Gears, Mechanical Spur Gears, and Artificed Dynamic Gears, came from the ubiquitous Clockwork Meka found all over Fontaine. Their relentless whirring and clanking became the soundtrack to my farming routes.
The requirements escalated with each phase, a progression system as intricate as the gears inside a Fontaine creation. Here’s the complete breakdown of what I needed to take him from level 1 to 90:
| Phase | Level | Mora Cost | Shivada Jades | Subdetection Units | Clockwork Gears | Tourbillon Devices |
|---|---|---|---|---|---|---|
| 1 | 40 | 20,000 | Sliver x1 | x3 | Meshing Gear x3 | N/A |
| 2 | 50 | 40,000 | Fragment x3 | x10 | Meshing Gear x15 | x2 |
| 3 | 60 | 60,000 | Fragment x6 | x20 | Spur Gear x12 | x4 |
| 4 | 70 | 80,000 | Chunk x3 | x30 | Spur Gear x18 | x8 |
| 5 | 80 | 100,000 | Chunk x6 | x45 | Dynamic Gear x12 | x12 |
| 6 | 90 | 120,000 | Gemstone x6 | x60 | Dynamic Gear x24 | x20 |

However, gathering ascension materials was only one part of the equation. I learned the hard way with previous characters that neglecting the sheer volume of Mora and EXP books could halt progress faster than a Ruin Guard's spin attack. Leveling Wriothesley's base stats was a foundational investment, as crucial to his strength as the materials themselves. The total cost from level 1 to 90 was a staggering commitment:
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Hero's Wit: 404 📚
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Adventurer's Experience: 35 📘
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Wanderer's Advice: 12 📖
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Mora: Approximately 1,671,600 🪙
When combined with the ascension Mora cost, the total to get him to level 90 alone ballooned to around 2,091,600 Mora. It was a fortune that would make the Northland Bank blush, but for the Duke, it was a necessary tribute.
Yet, a level 90 character with unleveled talents is like a masterfully forged sword with a dull edge. To truly unlock Wriothesley's potential as a Main DPS, where his Normal Attacks and Elemental Skill shine, I had to tackle the talent system. This process was the true marathon, requiring rarer resources like talent books and weekly boss drops. Farming for talents felt like transcribing an ancient, complex law codex—tedious, demanding precision, but ultimately rewarding.

The materials for a single talent, from level 1 to 10, were a mountain to climb:
| Talent Level | Mora Cost | Order Talent Books | Clockwork Gears | Primordial Greenbloom |
|---|---|---|---|---|
| 2 | 12,500 | Teachings x3 | Meshing Gear x6 | N/A |
| 3 | 17,500 | Guide x2 | Spur Gear x3 | N/A |
| 4 | 25,000 | Guide x4 | Spur Gear x4 | N/A |
| 5 | 30,000 | Guide x6 | Spur Gear x6 | N/A |
| 6 | 37,500 | Guide x9 | Spur Gear x9 | N/A |
| 7 | 120,000 | Philosophies x4 | Dynamic Gear x4 | x1 |
| 8 | 260,000 | Philosophies x6 | Dynamic Gear x6 | x1 |
| 9 | 450,000 | Philosophies x12 | Dynamic Gear x9 | x2 |
| 10 | 700,000 | Philosophies x18 | Dynamic Gear x12 | x2 + |
Crown of Insight |
The Crown of Insight, that ultimate symbol of dedication, was the final piece. Obtaining it felt like being granted a rare judicial pardon, only available through limited events or deep loyalty to the sacred trees of Teyvat. To "triple crown" Wriothesley—maxing all three talents—meant multiplying this entire table by three. The Mora cost for that endeavor alone was astronomical, a financial undertaking as vast as the Fortress of Meropide itself.
Reflecting on the journey, building Wriothesley was more than just resource management. It was a pilgrimage across Fontaine, battling meka, studying order, and challenging weekly bosses. Each Subdetection Unit collected, each Tourbillon Device earned, and each Philosophy of Order mastered felt like adding another cog to the magnificent clockwork that is a fully built 5-star character. The process, as demanding as calibrating a hydrokinetic dynamo, transformed him from a prized collection piece into the centerpiece of my team—a Cryo catalyst wielding Duke whose power was forged through patience, perseverance, and a truly immense amount of Mora. 😅
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